Filed under: art, information, narrative, randomness, Uncategorized | Tags: narrative, randomness, scalable, service
i backdated this post because the publication was a few months ago and i just got around to the post…
Filed under: advertising, art, feedback, information, opensource, plebiandesign
some recent movies for brooklyn mobile.
new people productions
a 14m compilation of Episode 4 of the brooklyners:
http://brooklynmobile.blip.tv has several longer compilations that make it easy to watch a bunch of videos in a row.
Filed under: information, software | Tags: audio, compression, ffmpeg, imagemagick, script, sox, video
So much information, how can you get through it all?
Try SNIPS and LAYERS!
And 3-5 friends hanging out and talking with each other.
Other links to check for more info on scripts and other necessary installs:
Filed under: art, information, opensource, Uncategorized | Tags: audio, command line, compression, crossfade, envelope, linux, script, shell, software, sourceforge, sox, time, timelapse, unix
After spending all this time making timelapse movies, I had to make some timelapse audio. I wrote a simple script and here are a few samples of the output:
ELP live at the middle east. 60 minutes compressed to about 1 minutes:
A conversation with Bill and Jamie that went from 40 minutes to about 1.5 min.
A performance of Handel’s Messiah from the Brooklyn Pentacostal church (missing the famous ending). About 70 minutes down to 1.5 min.
How do they make you feel? They correctly convey the feelings of being there but don’t really reveal too many details? I will continue to experiment with versions of this. Play with timings, mixings, etc.
This was a shell script implemented with SoX, a free and open source audio toolkit. Download for free from http://sox.sourceforge.net. It requires a little bit of UNIX/LINUX know-how but is pretty straightforward. Check the attached SoX README file on installing the separate LIBMAD and LAME for dealing with mp3s.
Here is the script:
The script calls on another script you can get for free from the SoX page as well:crossfade_cat.sh. edit the $SOX line in this file to point to correct location. varies slightly on mac/linux distros.
also, superbowl 44 in 2minutes:
Filed under: advertising, feedback, information, opensource, randomness | Tags: change, consolidation, gold, money, observation, power, publicspeaking, systems
imagine you’re in a room with 20 people. maybe it’s your workplace, maybe it’s your church group, maybe it’s a holiday dinner or a classroom.
picture the group of people in your head, do you know how much each person is worth? now imagine everyone pulling out a balance sheet from their bag and putting it on the wall, side by side with all the rest. you and the rest mull around the walls and discuss?
how do you react to finding out that so-and-so is much richer or poorer than you expected? how does money change your opinion of the people you meet, be they new connections or old friends?
do you know groups of people who do something like this? would this increase collaboration? or minimize the rat race? how often do you comb your hair or check your clothes in the mirror?
i’m thinking a lot about my own practices with money and how i present my financial information to myself. i definitely pay my share of late fees, atm withdrawals, data overages, etc because i don’t have a good feedback loop for my own behavior. once a month is too infrequent and i don’t even do that.
i tried a picture for every purchase but it was the wrong type of publishing to actually effect my behavior and too much camera work. so i didn’t make it that far.
lately i’m thinking about some type of fridge door/wall calendar/corkboard exercise to place the info more in my physical and visual space. maybe some sort of timelapse whiteboard of my financial state… more on that to come. low tech, hi visibility, small batch, and reward based are some goals for whatever this turns out to be.
in the meantime, the year end signals to collect financial information and pay your duties to our governing systems. you know what they say when you get to the border, “where are you papers?”
anyways, here’s a look at the current state of things.
i’ll update this post with spreadsheets, etc as i get around to organizing the accounts and tallying. flickr set will contain the sources…
Filed under: randomness | Tags: business, chef, economics, fractal, money, rewards, scalable, sustainability, systems
is my plan for success based in a hit? or based in the increment?
everybody is searching for scalable rewards. you know, the kind of reward that keeps on giving. the big one.
let me tell you something friend, if you invest in this thing here, you will be set for life. this is the deal of a lifetime. if you can find your way into this one situation, then you will be fine. how about that movie where the old timers get together for one last heist? the one that will allow them to never work again? did it go smoothly?
do you look at people who play the lottery or scratch-off tickets as being deficient in mathematical understanding? how about musicians who play gig after gig for next to nothing, hoping to one day get the record contract that will pay them big bucks? or the author who is starving until they get a book deal? or the post-doc trying to get the nature paper? or the artist who wants to get a piece into the collection at the MOMA? how about the guy who takes a lot of timelapse movies and posts them to youtube, what lotto is he hoping to win? or grant applications? what are the lotteries i’m planning to win? how can i replace those plans with something more incremental?
so… back to the question. are scalable rewards inherently unsustainable? they are fractal or chaotic or unpredictable. should we working to design any new system or community to be without scalable rewards? or at least we should minimize them? the less scalable the rewards, the more long term sustainable the system will be? more leverage is more scalable is less sustainable?
this is also related to the everyone-is-a-chef idea.
that said, it’s clear that in the near term, scalable rewards do exist and people will continue to hit is rich with them for a while, but maybe we should be working to highlight the slow paths… so if you think you’re placing too much emphasis on a lottery style payback, what is something small you can do to correct your path?